1#[commonlibsse_ng_derive_internal::ffi_enum]
7#[repr(u32)]
8#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
9pub enum ActorValue {
10 #[default]
11 None = u32::MAX,
12 Aggression = 0,
13 Confidence = 1,
14 Energy = 2,
15 Morality = 3,
16 Mood = 4,
17 Assistance = 5,
18 OneHanded = 6,
19 TwoHanded = 7,
20 Archery = 8,
21 Block = 9,
22 Smithing = 10,
23 HeavyArmor = 11,
24 LightArmor = 12,
25 Pickpocket = 13,
26 Lockpicking = 14,
27 Sneak = 15,
28 Alchemy = 16,
29 Speech = 17,
30 Alteration = 18,
31 Conjuration = 19,
32 Destruction = 20,
33 Illusion = 21,
34 Restoration = 22,
35 Enchanting = 23,
36 Health = 24,
37 Magicka = 25,
38 Stamina = 26,
39 HealRate = 27,
40 MagickaRate = 28,
41 StaminaRate = 29,
42 SpeedMult = 30,
43 InventoryWeight = 31,
44 CarryWeight = 32,
45 CriticalChance = 33,
46 MeleeDamage = 34,
47 UnarmedDamage = 35,
48 Mass = 36,
49 VoicePoints = 37,
50 VoiceRate = 38,
51 DamageResist = 39,
52 PoisonResist = 40,
53 ResistFire = 41,
54 ResistShock = 42,
55 ResistFrost = 43,
56 ResistMagic = 44,
57 ResistDisease = 45,
58 PerceptionCondition = 46,
59 EnduranceCondition = 47,
60 LeftAttackCondition = 48,
61 RightAttackCondition = 49,
62 LeftMobilityCondition = 50,
63 RightMobilityCondition = 51,
64 BrainCondition = 52,
65 Paralysis = 53,
66 Invisibility = 54,
67 NightEye = 55,
68 DetectLifeRange = 56,
69 WaterBreathing = 57,
70 WaterWalking = 58,
71 IgnoreCrippledLimbs = 59,
72 Fame = 60,
73 Infamy = 61,
74 JumpingBonus = 62,
75 WardPower = 63,
76 RightItemCharge = 64,
77 ArmorPerks = 65,
78 ShieldPerks = 66,
79 WardDeflection = 67,
80 Variable01 = 68,
81 Variable02 = 69,
82 Variable03 = 70,
83 Variable04 = 71,
84 Variable05 = 72,
85 Variable06 = 73,
86 Variable07 = 74,
87 Variable08 = 75,
88 Variable09 = 76,
89 Variable10 = 77,
90 BowSpeedBonus = 78,
91 FavorActive = 79,
92 FavorsPerDay = 80,
93 FavorsPerDayTimer = 81,
94 LeftItemCharge = 82,
95 AbsorbChance = 83,
96 Blindness = 84,
97 WeaponSpeedMult = 85,
98 ShoutRecoveryMult = 86,
99 BowStaggerBonus = 87,
100 Telekinesis = 88,
101 FavorPointsBonus = 89,
102 LastBribedIntimidated = 90,
103 LastFlattered = 91,
104 MovementNoiseMult = 92,
105 BypassVendorStolenCheck = 93,
106 BypassVendorKeywordCheck = 94,
107 WaitingForPlayer = 95,
108 OneHandedModifier = 96,
109 TwoHandedModifier = 97,
110 MarksmanModifier = 98,
111 BlockModifier = 99,
112 SmithingModifier = 100,
113 HeavyArmorModifier = 101,
114 LightArmorModifier = 102,
115 PickpocketModifier = 103,
116 LockpickingModifier = 104,
117 SneakingModifier = 105,
118 AlchemyModifier = 106,
119 SpeechcraftModifier = 107,
120 AlterationModifier = 108,
121 ConjurationModifier = 109,
122 DestructionModifier = 110,
123 IllusionModifier = 111,
124 RestorationModifier = 112,
125 EnchantingModifier = 113,
126 OneHandedSkillAdvance = 114,
127 TwoHandedSkillAdvance = 115,
128 MarksmanSkillAdvance = 116,
129 BlockSkillAdvance = 117,
130 SmithingSkillAdvance = 118,
131 HeavyArmorSkillAdvance = 119,
132 LightArmorSkillAdvance = 120,
133 PickpocketSkillAdvance = 121,
134 LockpickingSkillAdvance = 122,
135 SneakingSkillAdvance = 123,
136 AlchemySkillAdvance = 124,
137 SpeechcraftSkillAdvance = 125,
138 AlterationSkillAdvance = 126,
139 ConjurationSkillAdvance = 127,
140 DestructionSkillAdvance = 128,
141 IllusionSkillAdvance = 129,
142 RestorationSkillAdvance = 130,
143 EnchantingSkillAdvance = 131,
144 LeftWeaponSpeedMultiply = 132,
145 DragonSouls = 133,
146 CombatHealthRegenMultiply = 134,
147 OneHandedPowerModifier = 135,
148 TwoHandedPowerModifier = 136,
149 MarksmanPowerModifier = 137,
150 BlockPowerModifier = 138,
151 SmithingPowerModifier = 139,
152 HeavyArmorPowerModifier = 140,
153 LightArmorPowerModifier = 141,
154 PickpocketPowerModifier = 142,
155 LockpickingPowerModifier = 143,
156 SneakingPowerModifier = 144,
157 AlchemyPowerModifier = 145,
158 SpeechcraftPowerModifier = 146,
159 AlterationPowerModifier = 147,
160 ConjurationPowerModifier = 148,
161 DestructionPowerModifier = 149,
162 IllusionPowerModifier = 150,
163 RestorationPowerModifier = 151,
164 EnchantingPowerModifier = 152,
165 DragonRend = 153,
166 AttackDamageMult = 154,
167 HealRateMult = 155,
168 MagickaRateMult = 156,
169 StaminaRateMult = 157,
170 WerewolfPerks = 158,
171 VampirePerks = 159,
172 GrabActorOffset = 160,
173 Grabbed = 161,
174 DEPRECATED05 = 162,
175 ReflectDamage = 163,
176}
177
178#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
182#[repr(transparent)]
183pub struct ActorValue_u8(pub u8);
184
185impl ActorValue_u8 {
186 #[inline]
187 pub const fn to_enum(self) -> Option<ActorValue> {
188 ActorValue_CEnum(self.0 as u32).to_enum()
189 }
190
191 #[inline]
192 pub const fn from_enum(value: ActorValue) -> Self {
193 Self(ActorValue_CEnum::from_enum(value).0 as u8)
194 }
195}
196
197#[commonlibsse_ng_derive_internal::ffi_enum]
198#[repr(u32)]
199#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
200pub enum ACTOR_VALUE_MODIFIER {
201 Permanent = 0,
202 Temporary = 1,
203 Damage = 2,
204}